Starting the game
Goal: To make snowman be able to fly in the correct direction at the correct speed and shoot properly
After a few days, my mum suggested starting a new game. So I thought up another game. I made it a bit different to the first game. This time I decided to make the snowman be able to fly in all directions and shoot snowballs to the right at a one hundred and eighty degree angle. I investigated what angles to use so the snowman could fly up, down, left, and right.I saved my work to make sure that it wasn’t deleted.
These are some of the rules I used to make the snowman move in the correct direction.
After a few days, my mum suggested starting a new game. So I thought up another game. I made it a bit different to the first game. This time I decided to make the snowman be able to fly in all directions and shoot snowballs to the right at a one hundred and eighty degree angle. I investigated what angles to use so the snowman could fly up, down, left, and right.I saved my work to make sure that it wasn’t deleted.
These are some of the rules I used to make the snowman move in the correct direction.
To move up, it had to be ninety degrees.
to move down, it has to be two hundred and seventy degrees.
To move left, it had to be one hundred and eighty degrees.
to move right, it was three hundred and sixty / zero degrees.
I surveyed a total of twenty three people on what gun it should be holding. (You can fing my survey in the 'Graphs and Surveys' section).
After the survey, I decided to make the snowman hold a candycane gun, because most people wanted it. Then I surveyed twenty five people on what bullets the snowman would shoot. (This survey is also in the 'Graphs and Surveys' sections). From the results, I made the snowman shoot snowballs as bullets. The snowball moved at approximately six hundred pixels per decsecond.
I tried making it and this time it worked! The snowman could fly and shoot.
Conclusion: the snowman could fly in all different directions, and could shoot snowballs at an approximate speed of six hundred pixels per deasecond.